Destiny 2 Dungeons Need Guaranteed Weapon Drops to Truly Be Worth Farming

Destiny 2 dungeon loot pool and drop rates frustrate players; guaranteed weapon drops would make endgame rewards truly worthwhile.

Yo, fellow Guardians! Let's talk about one of Destiny 2's most beloved yet sometimes frustrating endgame activities: Dungeons. As a hardcore player who's spent countless hours running everything from the Prophecy's rainbow road to the depths of the Ghosts of the Deep, I gotta say, the current loot system feels... rough. We all know the feeling – you finally beat that epic final boss after a clutch play, your fireteam is cheering, and then... you get your fifth pair of boots in a row. Seriously, Bungie? It's 2025, and this loot chase can feel more punishing than rewarding.

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Here's the main issue, fam. Dungeons have a massive loot pool – usually five or six possible items, split between armor pieces and a couple of guns. And it gets worse: these items are divided between different encounters. So you can't even target farm the specific weapon you want from the final boss alone. You might need the first encounter for the fusion rifle and the second for the hand cannon. After four or five full clears, you're lucky if you've even seen every weapon in the loot table, let alone gotten a god roll. The drop rates are, frankly, a bit of a pain point.

Why is this such a big deal?

  • Dungeon Weapons are Top-Tier: We're talking about weapons like the infamous VS Chill Inhibitor from Vesper's Host. These guns are often some of the strongest in the game and are basically must-haves for endgame PvE and PvP.

  • They're Not Craftable: Unlike Raid weapons, which you can craft with red borders, Dungeon guns are only enhanceable. This means you're 100% at the mercy of RNG (Random Number God) for the perfect perk combination. No focusing, no crafting, just pure, unfiltered luck.

  • Armor is About to Get a Glow-Up: With the Frontiers armor overhaul on the horizon, Dungeon armor is about to become way more desirable. That means the loot pool is only going to get more bloated, making it even harder to get the weapon you actually want.

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So, what's the solution? It's pretty simple, Bungie. Guarantee at least one weapon drop per encounter. Look, I'm not even asking for permanent double loot (though that would be sick). Just make it so that when we beat a Dungeon boss or complete a major encounter, we get two drops, with at least one of them being a weapon. The other could be armor or another random item. This would be a game-changer.

Think about it. Right now, you could do a full Dungeon run and, through sheer bad luck, walk away with zero weapons. That's hours of your time for basically nothing. With a guaranteed weapon per encounter, every run would feel worthwhile. You'd always make progress toward your goal, whether it's getting that weapon to drop for the first time or chasing that perfect 5/5 god roll.

The community has been asking for this for ages. Remember the double loot weeks in Vesper's Host? That was Bungie's apology for the whole VS Chill Inhibitor perk weighting fiasco. And you know what? Everyone loved it! The forums and Reddit were blowing up with posts about how double loot finally made Dungeons feel rewarding to farm. It proved the concept works.

My Proposed System:

Encounter Type Drop 1 (Guaranteed) Drop 2 (Random) Result
Major Encounter / Miniboss Weapon OR Armor Random from full pool Progress is always made!
Final Boss Guaranteed Weapon Random from full pool The big finale always pays off.

This isn't just a quality-of-life change; it's a necessity. With the launch of Frontiers and the new Dungeon that will inevitably come with it, implementing this system would be the perfect time to revitalize the entire Dungeon farming experience. It would make older Dungeons relevant again and ensure the new one is an instant hit.

Let's be real, with Heresy coming soon, Bungie has a lot on its plate. But fixing the core reward loop of one of Destiny 2's best activities should be a priority. Guaranteeing weapon drops would address player feedback, reduce burnout, and make the grind feel respectful of our time. It's a win-win. So, Bungie, if you're listening... make it happen. Let's make every Dungeon run feel like a victory, not a slot machine disappointment. Eyes up, Guardians!