Destiny 2: Golgoroth's Eardrum-Splitting Scream and the Grenade Launcher Chaos
Destiny 2's King's Fall Golgoroth roar bug terrified raiders, while Bungie disabled heavy grenade launchers after a 150% buff.
I still remember the night in 2022 when King's Fall returned to Destiny 2. Season of Plunder had just dropped, Arc 3.0 was zapping everything, and my fireteam was hyped to dive back into Oryx's dreadnought. We were not ready for Golgoroth. Not because of the mechanics, but because of a bug that turned a wipe into a physical assault on our eardrums. It's 2026 now, and that scream is long fixed, but let me tell you, the memory still makes me flinch. ๐ง

Back then, if your fireteam wiped during the Golgoroth encounter, the game treated you to a roar so loud it felt like the Hive god had crawled through your headset. I kid you not, it was ear-shattering. Bungie acknowledged it, saying they were aware of an issue where Golgoroth can sometimes produce an extremely loud roar in the King's Fall raid, and recommended lowering audio output until a fix could be implemented. The replies to that tweet were a museum of pain: clips of streamers ripping off their headphones, screaming, laughing, and sometimes all three at once. ๐
Here is the thing about Destiny 2 horror. It usually lives in the lore. The moon is haunted by the Hive, Eris Morn had to resort to some body horror to escape after months stranded there, and the game has plenty of creepy implications. But jump scares? Not really. Until that bug. The wipe screen was already mocking us, and then Golgoroth's roar had zero chill. Talk about adding insult to injury.
Bungie was quick to respond. They tweeted that a fix was coming soon. Until then, players had a choice: lower the volume, or develop lightning-fast reflexes to yank off their headsets the moment the wipe counter hit zero. I chose the latter. My neighbors probably thought I was losing my mind. Maybe I was. ๐
The chaos did not stop there. While the devs were working on disabling that gut-wrenching scream, Bungie had already disabled heavy ammo grenade launchers. Why? Because someone accidentally buffed them by up to 150 percent instead of the planned 10 percent. That is not a small oops. That is a sandbox-breaking, boss-melting, cheese-enabling oops. And the timing was terrible. It coincided with the launch of the King's Fall raid, so the devs did not want players cheesing their way through one of the most iconic raids in Destiny history. So they disabled the whole category. No heavy grenade launchers for you. ๐ฅ
| Issue | What happened | Bungie's response |
|---|---|---|
| Golgoroth roar | Extremely loud scream on fireteam wipe | Acknowledged, advised lowering volume, fix planned |
| Heavy ammo grenade launchers | Accidentally buffed up to 150% instead of 10% | Disabled to prevent cheesing King's Fall |
Looking back from 2026, that week feels like a perfect snapshot of live service gaming. One moment you are hyped for a returning raid, the next you are worried about hearing damage. One moment you are crafting a new Arc build, the next your favorite heavy weapon is gone because of a decimal point. It was messy, funny, and a little painful. But honestly? That is why I love Destiny. The game is alive. It breathes, it breaks, and it gets patched. Sometimes it even screams at you.
The Golgoroth bug is fixed now. The grenade launchers came back eventually. King's Fall is still there, waiting for new fireteams to learn the mechanics and maybe wipe a few times. But if you ask any veteran about Season of Plunder, they will probably mention the scream. Not the loot. Not the pirate theme. The scream. And they will probably laugh, then check their headphone volume just in case. Some ghosts never leave you. ๐ป
So here is my advice for any Guardian raiding in 2026: respect the wipe. Keep your audio at a reasonable level. And if you ever hear a roar that sounds a little too real, just know that the Hive are not in your room. Probably. ๐ฎ