Destiny 2's Latest Update Fixes Whisper Cheese, Tweaks Special Ammo, and Launches Pantheon Gauntlet

Destiny 2's latest update 7.3.6.3 delivers a transformative and thrilling overhaul, introducing the challenging Pantheon raid gauntlet and revamping the Special Ammo Crucible system. This major patch fixes notorious exploits, enhances Onslaught mode, and unleashes the final BRAVE Arsenal weapons for an unparalleled loot experience.

As a Guardian diving back into the fray, I can tell you it's been a wild week in Destiny 2. Bungie just dropped Update 7.3.6.3, and let me tell you, it’s a real game-changer—for better and for worse, depending on how much you loved those sneaky exploits. The update hits on all fronts: squashing bugs in the wave-defense Onslaught mode, giving some love (and nerfs) to fan-favorite weapons, and, most notably, patching out those oh-so-sweet cheese spots in the recently reprised Whisper mission. Oh, and did I mention the final two BRAVE Arsenal weapons are now in the wild? It’s a loot piñata out here, folks.

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This update is no small potatoes. Alongside the usual reset shenanigans, the Pantheon activity has made its grand debut. Think of it as the ultimate test for your fireteam—a brutal gauntlet pitting you against a lineup of raid bosses. Bungie's throwing down the gauntlet, literally, with the difficulty ramping up each week. It starts with four encounters and will escalate to a staggering eight by the end of May. The rewards? They're nothing to sneeze at: adept raid weapons, Deepsight frames, and exotics are on the table for those who can go the distance. It's the endgame content we've been craving.

Now, let's talk about the meat of the patch notes. The Onslaught mode got some much-needed TLC, fixing issues where players could, frankly, break the game. Remember those spots where you could hide from enemies in the boss room? Gone. Poof. Fixed. There was also a nasty bug where the ADU batteries, meant to heal your defense, were instead patching up the bad guys. Talk about a backfire! And for those running Legend difficulty, the portal to the boss room should now reliably appear after wave 50, no more getting ghosted at the finish line.

But the real talk of the Tower is the Special Ammo system overhaul in the Crucible. Bungie's been tinkering with this, and the latest changes aim to simplify and balance the chaos. Here’s the lowdown:

  • Unified Respawn Values: All respawn modes now use the previous 3v3 point values. In plain English? It takes fewer actions on average to earn the same amount of ammo. Less grinding, more shooting.

  • Faster Meter, Smaller Payload: Ammo transmats (including the initial one) now grant one kill's worth of ammo, but the meter charges over twice as fast. It's a trade-off for more consistent flow.

  • Ability Kills Nerfed: Sorry, ability spammers. Your super and grenade kills no longer contribute to the ammo meter. Back to using your primary, guardian!

  • Simplified Points: The system is now cleaner with just two reward groups, making it easier to wrap your head around.

Here’s a quick table to break down the new point values:

Mode Type Action Points Earned
Respawn Modes (Clash, Control, etc.) Primary Weapon Kill 50
Other Actions (Assist, Death, Zone Capture, Heavy Pull) 25
Elimination Modes (Survival, Trials) Primary Weapon Kill 70
Other Actions (Assist, Death, Heavy Pull) 35

You get an ammo transmat at 100 points. Get to work!

Alright, let's address the elephant in the room: The Whisper mission cheese is dead. I know, I know, it hurts. Many of us discovered that sweet out-of-bounds spot in the boss room that let you pick off the three initial bosses without officially starting the fight, bypassing a ton of adds. That exploit, along with the legendary bug where the mission wouldn't kick you to orbit after the timer hit zero (allowing for a chill, unrestricted run), has been patched. Bungie also fixed the weird visual effects with Taken spawns. It's back to doing the mission the right way, guardians. No more free lunch.

On the weapon front, there are some crucial tweaks. The BRAVE versions of The Recluse and Hammerhead now correctly highlight enemies through their sights—a huge QoL fix for those iconic weapons. Tusk of the Boar had an illicit red dot sight when aiming down sights; it's been removed as it was never meant to have one. And in a win for PvE, The Mountaintop's projectiles can now properly pierce Barrier Champion shields again. No more embarrassing plinks!

Even with The Final Shape expansion just around the corner, Bungie is keeping the content pipeline flowing. Into the Light has been a banger, weekly BRAVE weapon drops, and now Pantheon. Looking ahead to May 2026, we've got three new Crucible maps and the triumphant return of the exotic mission Zero Hour, with a craftable Outbreak Perfected as the prize. The future is looking bright, even if our favorite cheese spots are now history.

Other miscellaneous fixes include the Pyramidic Vessel ship no longer acting like a disco ball in orbit with its bright flashing lights, and Shaxx's bounty for completing a pathway in Riven’s Lair now correctly counts progress in The Coil activity. It's all about smoothing out the rough edges, making our guardian lives that much more streamlined. So, gear up, get into that Pantheon, and may your special ammo be plentiful. Eyes up.