Destiny 2's Revenant Episode Tonic System: A Promising Chase Gone Buggy
Destiny 2's Revenant Episode revitalizes Stasis builds but falters with its flawed Tonic system, a bug-ridden loot chase that undermines player progression and wastes valuable resources.
As Destiny 2's Revenant Episode marches toward its final act in 2026, the community's verdict is in, and it's a mixed bag, to say the least. While the Episode successfully revitalized Stasis builds, making them a force to be reckoned with in the current meta, its core progression and loot systems have left many Guardians feeling a bit underwhelmed. The centerpiece of this discontent is the Tonic system—Bungie's intended replacement for craftable seasonal weapons and the new avenue for targeted loot pursuit. Folks were promised a fresh sense of the grind, a reason to log in and chase those god rolls. But as many players have discovered, the reality has been, well, a bit of a hot mess. The system launched with a confusing recipe economy and painfully slow ingredient acquisition, making the whole process feel like a slog. To add insult to injury, a critical bug has been undermining the entire premise, leaving players wondering if the chase is even worth it anymore. It's one of those classic Destiny moments where a great idea on paper gets tripped up by execution.

The Core Conundrum: A Flawed Economy from the Start
The Tonic system was built on an intriguing premise: gather ingredients from activities, craft consumable Tonics, and use them to boost your chances for specific Revenant weapons. Sounds straightforward, right? In practice, the economy feels totally out of whack. The ratio of ingredient gains to Tonic costs, especially for unlocking new recipes, is widely considered by the player base to be seriously flawed. You gotta put in hours of gameplay—running Onslaught waves, completing bounties, the whole shebang—just to craft a single Tonic that has a limited duration. It's a time investment that doesn't always pay off, making the grind feel less rewarding and more like a chore. This fundamental imbalance set a negative tone from day one, creating friction before players even encountered the more glaring technical issues.
The Bug That Broke the Chase
Here's where things go from \u201cmeh\u201d to \u201cwait, what?\u201d The most damning issue is a persistent bug where a Tonic crafted for one weapon will actually increase the drop chance for a completely different weapon. Imagine spending your hard-earned resources on a "Hand Cannon Tonic," only to find it's secretly boosting your odds for a sidearm instead. Talk about a bait and switch! This bug fundamentally breaks the system's promise of target farming. For a feature designed to give players agency over their loot, it instead adds a layer of frustrating RNG and confusion. While Bungie has acknowledged the issue and plans a fix, this bug has likely been active throughout Acts 1 and 2, meaning weeks of player effort and resources may have been misguided.
The Impact of the Bug:
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Wasted Resources: Players invest time farming ingredients for specific Tonics, only for the effect to be misapplied.
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Eroded Trust: After the recent perk-weighting fixes, this new bug feels like one step forward, two steps back for community morale.
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Inefficient Farming: It actively makes the pursuit of a desired weapon roll more difficult and unpredictable.
Effectiveness: A Drop in the Ocean?
Even when (or if) the Tonics are working as intended, their effectiveness is... questionable. Player reports consistently indicate that the boost provided is minimal at best. A typical Legendary Tonic, which requires significant investment to craft, might net you only one or two extra weapon drops during its entire active window. When you compare this to the loot-shower experience of the original Into The Light Onslaught activity, the difference is night and day. It feels like you're using a thimble to bail out a sinking ship. The perceived low potency of the Tonics makes the already-grindy ingredient economy feel even less worthwhile. Why go through all that trouble for such a minor increase in odds?
The Bigger Picture: Revenant's Loot Drought
The Tonic issues are symptomatic of a larger problem within the Revenant Episode: a noticeable dip in overall weapon drop frequency. Data from player runs shows that Revenant weapons drop significantly less often in Revenant activities—even during a full 50-wave Onslaught run with an active Tonic—compared to the drop rates seen in Into The Light. This creates a double whammy: not only are the tools to target farm buggy and weak, but the base pool of loot is also more scarce. Tying the beloved Onslaught mode to seasonal content was a smart move, but the stark contrast in reward density has been a major point of criticism. It's left many wondering if the activity is worth replaying for loot at all.
Comparison: Revenant vs. Into The Light Loot Experience
| Feature | Into The Light (2024) | Revenant Episode (2026) |
|---|---|---|
| Base Drop Rates | High (\u201cLoot Shower\u201d) | Notably Lower |
| Target Farming | Focused Umbral Engrams | Bugged Tonic System |
| Craftable Weapons | Yes, for Onslaught guns | No seasonal craftables |
| Player Sentiment | Very Positive | Mixed to Negative |
Looking Forward: What Needs to Happen
As Bungie prepares for Act 3 and its new Exotic mission, the community's hope is for meaningful fixes. The path to redemption is clear:
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Fix the Damn Bug: This is priority numero uno. The Tonic system cannot function as a reliable chase mechanic until it consistently affects the correct weapon.
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Re-balance the Economy: Adjust the ingredient acquisition rates or reduce crafting costs. The grind should feel challenging but fair, not punishing.
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Boost Tonic Potency: Increase the drop chance bonus to make using a Tonic feel impactful and exciting.
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Address Base Drop Rates: Revisit the underlying drop rates for Revenant weapons in Onslaught and other activities. The chase needs a foundation of frequent rewards to build upon.
The Revenant Episode had all the ingredients for success: a powerful sandbox shift, a fan-favorite activity, and a new loot pursuit system. But the buggy and underwhelming Tonic system, coupled with stingy drop rates, has put a damper on the whole experience. Here's hoping Bungie can turn this ship around before the finale, because right now, for many Guardians, the chase feels more broken than rewarding. Fingers crossed for a better loot future \ud83d\ude4f\ud83c\udffb.