Destiny 2 Update 8.0.0.7: Fixes, Future Plans, and Player Reactions

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Wow, what a week for Destiny 2 players, huh? Act 2 of Episode Echoes is finally here after that three-week wait, and Bungie just dropped Update 8.0.0.7 alongside the weekly reset. I have to ask, did that downtime between Acts feel a bit too long for you as well? The shift from Seasons to these new Episodes has its perks, but that built-in break has left a lot of us, myself included, checking our calendars a little too often. The good news? Bungie is listening. They've already confirmed that the next episode, Revenant, will launch with all its story content available right from the start. No more timegating! It feels like a direct response to player feedback, and honestly, it's a change I'm fully behind. They're even keeping an eye on how it goes, so if anything needs tweaking, they can adjust before Episode 3 in 2025. It's a promising sign for the future, don't you think?

While those big-picture plans are exciting, Update 8.0.0.7 is all about the here and now—smoothing out the gameplay experience with a bunch of crucial fixes. Let's dive into what this patch actually does.

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Activity & Endgame Fixes: Keeping the Raids Running

This update tackles some pretty specific and frustrating bugs in high-end activities. Imagine finally getting to the final stand against The Witness in the Salvation's Edge raid, only to have the game softlock because its health bar emptied at the wrong time? Yeah, that's been fixed. They also sorted out problems where enemies wouldn't despawn after the boss was defeated and fixed an issue preventing players from claiming their well-earned Monolithic Memento. For dungeon runners, Ghosts of the Deep got some attention, and even the newer Liminality strike had its opening dialogue trigger corrected. It's these little things that can make or break a smooth raid night, right?

Pathfinder System Tweaks: Making Objectives Make Sense

The Pathfinder system, our new progression track, received some much-needed quality-of-life adjustments. Remember that one node that demanded you kill 150 specific Cabal? I found that so restrictive! Well, now it considers all combatants, with Cabal kills giving you bonus progress. That's a smart change. They also fixed issues where objectives in The Pale Heart or with the Prismatic subclass weren't tracking correctly. It's all about removing unnecessary friction from our gameplay loops.

Gameplay & Gear Adjustments: Balancing the Builds

Now, for the stuff that directly affects our builds and combat feel. This patch didn't have any weapon tuning (phew!), but it did tweak some exotic armor and artifact interactions:

  • Titan's Precious Scars: Fixed an issue where the Sol Invictus and Offensive Bulwark Aspects were incorrectly blocking the Kintsugi functionality. Your fashion-forward resilience should work as intended now!

  • Warlock's Osmiomancy Gloves: This is a significant fix. Previously, the grenade regeneration bonus worked with any grenade type. Now, it correctly only functions with Coldsnap grenades. This brings it back in line with its designed purpose for Stasis builds.

  • Artifact Perk - Shieldcrush: This was a big one. There was a bug where Grapple Punch was getting the full damage bonus from the perk in situations where it should only get half. It made Grapple Punch way stronger than Bungie intended. The fix ensures the bonus is applied correctly:

    • 12% bonus while Radiant or Amplified.

    • An additional 12% bonus (for a total of 25%) if you also have Woven Mail, Frost Armor, or a Void Overshield active.

A Glimpse into the Future: The Still Hunt Nerf

Even though this update itself is light on balance changes, Bungie did announce an upcoming adjustment that's got everyone talking: a nerf to the Still Hunt exotic sniper rifle. But wait, before you panic, it's very targeted. This change only affects Hunters who are using Still Hunt while wearing the Celestial Nighthawk helmet. That specific combo was giving an unintended 25% damage boost. The weapon's core function—letting any class fire Golden Gun shots—remains untouched. This might actually shake up the meta a bit! Could this be the opening that brings classics like Whisper of the Worm back into the spotlight for boss damage? Only time will tell, but it shows Bungie is watching those powerful synergies.

Quality of Life & Stability

Beyond the headline fixes, the update packed in numerous other improvements that just make the game better:

  • Crash Fixes: Resolved rare crashes linked to leveling the Guardian Games weapons Taraxippos and The Title.

  • Visual Polish: Reduced the overly bright muzzle flash on The Riposte Auto Rifle. My retinas thank you, Bungie.

  • Progression Unblocks: Fixed issues preventing players from claiming their Lightfall Legendary campaign exotic armor and fixed tracking for the Ignited Light Triumph.

  • Reward Fixes: Adjusted it so Dread enemies and Tormentors give the proper amount of XP and Glimmer.

  • Platform-Specific: Fixed a thermal error issue on Xbox that could occur near Prismatic wells.

Looking at this list, it's clear Update 8.0.0.7 is a solid, focused maintenance patch. It addresses pressing bugs, refines new systems like Pathfinder, and corrects powerful item interactions without swinging the overall weapon balance. Combined with the great news about Episode: Revenant's release structure, it feels like Destiny 2 is in a period of responsive adjustment. What do you think? Are you more excited for the imminent bug fixes or the long-term change in content delivery? Personally, I'm just glad my Grapple Punch won't feel quite so illegally powerful anymore—balance is key for a healthy game!