Destiny 2 Updates: My Take on Fixes and Changes
Explore Destiny 2's exciting 2025 updates, including Crucible improvements, bug fixes, and weapon balance tweaks, enhancing gameplay for dedicated Guardians.

Well, I've been diving deep into Destiny 2 lately, and boy, has it been a rollercoaster. With 2025 in full swing, Bungie's been churning out updates like crazy—new events like the Guardian Games and Moments of Triumph are buzzing, but honestly, the switch to episodic content has brought its own headaches. Bugs galore! I mean, just last week, I was grinding through Crucible matches and noticed how matchmaking felt off, especially for players who'd dropped ranks. Turns out, that was one of the fixes in this patch. It's all part of Bungie's constant tweaks to keep the game fresh, but sometimes it feels like we're beta testers. ⚔️ Anyway, as a Guardian who's spent hours on end in activities like the Court of Blades, I appreciate the effort, even if it means relearning weapon perks mid-raid. Let me break down what's changed and how it's affecting my gameplay.
One big area is the Crucible—oh, the Crucible! I've had nights where competitive points were all over the place. Before this update, if you had a bad streak, you could lose points fast with little chance to recover. But now? Bungie's revamped the performance bonuses. For instance, they've made it so you can gain more positive points more often. Here's a quick rundown of the tweaks:
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Points Gains/Losses: Increased granularity in rank rewards—performance bonuses give extra positives more frequently.
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Maximum Bonuses: Upped from +10 to +20 for performance, and contribution scalar from +50 to +60. That's huge for someone like me who plays support roles!
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Matchmaking: Fixed that pesky issue where smurf protection kicked in for players who were top-tier in past seasons but placed low this season. No more getting stomped by 'smurfs'—phew! It was messing with matchups, leading to unfair fights where low ranks faced high ones. And for Trials of Osiris, they sorted out the double loot modifier glitch for Adept weapons. No more accidental jackpots!
Now, onto exotics. The Hunter's Radiant Dance Machines—yeah, those leg armors—have been a hot topic in Episode Heresy. I remember equipping them for a dodge-spam build, only to find my extra charges vanishing mid-activity. Bungie patched that earlier, but in this update, they went further. No more range boosts for specific weapons like Tommy's Matchbook, The Last Word, or Dead Man's Tale. 🛡️ Why? Probably balance—those guns could become OP with extra range. Plus, they fixed the precision angle issue: it was higher for mouse and keyboard users than controllers, so now it's even across platforms. Feels fairer, but I miss that slight edge on PC. Speaking of weapons, other perks got tuned too. For example:
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Explosive Payload: Wasn't scaling right with perks like Magnificent Howl or Master of Arms—now it does!
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Subjugation Origin Trait: Weapons with this wouldn't exhaust bosses or Champions—fixed!
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Caster Frame Swords: Temptation's Hook was updated to match others, so it's more consistent in damage.
Activities have been wild too. Remember when Rite of the Nine accidentally dropped? 😂 That was hilarious—Bungie meant to launch it in Act 3, but it popped up early with Act 2. I hopped in out of curiosity, and oh boy, it was unfinished. Dropped weapons with missing textures—like, totally blank—and some perks were broken combos. Glad they caught that before it messed up the meta. But for Court of Blades, which is one of my favorites for endgame stuff, they patched the Ritual of Greed armament pickups. Before, if you bought one, another player could snag it too—talk about greedy! Now it's fixed, making runs smoother.
Other fixes? They renamed the "Winged Victory" Holochip to "Taking Flight" to avoid confusion with a new ship. I nearly bought it twice! Plus, the Triumphant ornament issue—it required a Season Pass to purchase, which was unfair for free players like me on a budget. Fixed! And that Piercing Sidearms perk from Tablet of Ruin? It wasn't piercing some shields—resolved now. All in all, these updates show Bungie listening, but it makes me think: as Destiny 2 evolves, are we heading towards a truly balanced experience, or will the episodic model keep spawning new bugs? I love the game, but what's your take—will these fixes hold up, or is it just a temporary band-aid?