Guardian Games Taught Me to Want More From Destiny 2
Guardian Games brings matchmade Legend Nightfalls and performance scoring to Destiny 2, creating a rewarding solo-friendly grind worth keeping.
In the spring of 2026, I logged into Destiny 2 and found the Tower wearing a carnival costume. Floating fixtures hung above Eva Levante like decorations left up after a festival, Laurels were dropping everywhere, and my quest log was already muttering about cards, medallions, torches, and weekend Nightfalls. As a mostly solo Guardian, I stood there with the particular expression of someone who has been handed a beautiful clock and told to fix it before dinner. I did not fully understand every layer of the new Guardian Games systems at first. Honestly, I am still not sure I do. But the more I played, the more I felt something unexpected: this limited-time event was quietly auditioning ideas that regular Destiny 2 should keep.
The whole structure felt like a brass compass bolted to a skateboard. It was elegant in theory, slightly wobbling in practice, and somehow still moving me forward. Eva wanted Laurels. Laurels bought cards. Cards earned medallions. Medallions unlocked torches. Torches gave buffs. Those buffs helped me chase competitive Nightfalls on the weekend. That is a lot of machinery for a three-week party, and some of it does feel like abstraction for abstraction’s sake. Yet underneath the confetti, Guardian Games introduced a few smart ideas that I would love to see become permanent parts of the weekly grind.

🎯 The Playlist That Made Me Care
The new Guardian Games playlists, tucked at the top of the Tower map, are variations on Vanguard activities with two features that matter enormously to me. First, the Practice and Competitive playlists offer 1550 Legend Nightfalls with matchmaking. For a solo player who needs to farm Exotics and Enhancement Prisms, that is not a small convenience. It is the difference between staring at a locked door and finding a door with a handle. I have lost count of how many times I have wanted to run harder content but did not want to assemble a fireteam through a social ritual that feels like scheduling a dentist appointment.
Second, all three playlists use a scoring system to track performance and determine rewards. The better I do during a Strike, the more progress I make toward my weekly Pinnacle. During the weekend, when the Competitive playlist opens, my score is recorded and presumably fed into some ranking system so teams can compete and improve. That changes the emotional texture of a Strike. I am not just walking through a corridor and waiting for loot to fall out of a piñata. I am paying attention. I am trying to be useful. I am playing the game instead of letting the game play me.
| Guardian Games idea | What it does | Why I want it in regular Destiny 2 |
|---|---|---|
| Matchmade Legend Nightfalls | Lets solo players access harder content without a premade fireteam | More players can farm meaningful rewards and learn high-end PVE |
| Performance scoring | Tracks how well you play, not just whether you finished | Encourages effort, improvement, and replay value |
| Weekend leaderboards | Records competitive scores for teams | Gives pinnacle PVE a reason to be run after loot stops mattering |
| Weekly buffs and auras | Rewards non-loot benefits and cosmetics | Extends the grind without making it feel artificial |
⚙️ Performance Over Autopilot
This system needs to find its way into the regular Vanguard playlists too. Instead of giving Pinnacle reward progress for completions alone, players should earn progress based on performance. That way, you are incentivized to play well and improve rather than run activities on autopilot or, even worse, go AFK while your teammates do the work for you. Rather than relying only on the difficulty setting to determine rewards, drops could be tied to your score, so better play earns better gear and enhancement items. In general, the scorecard puts a greater emphasis on skill and performance and provides an intrinsic motivation to replay activities. Suddenly I am not just running a Strike for some loot. I am running it to hopefully hit a new personal best.
The new scoring system feels like someone slipped a metronome into a jogging playlist: every step suddenly has rhythm and consequence. A leaderboard for Nightfalls is a particularly fascinating extension of that idea. Introducing a competitive aspect to the most challenging PVE activities is a great way to energize the community and encourage people to run Grand Master content over and over even if they no longer want or need the rewards they give. Leaderboards are as old as Pac-Man, so it is easy to take them for granted, but including them could give Destiny’s pinnacle activities some extra incentive. The leaderboard is a weather vane for sweat, turning whenever the community’s wind changes.

✨ Buffs That Feel Like a Small Secret
The other reward for completing Guardian Games activities with a good score are the Contender’s Boons and glowing armor effects. Contender’s Boons are a weekly buff earned in the Practice playlist that improve weapon damage and ability recharge in Guardian Games playlists for the entire week. The glowing armor effects, a Guardian Games staple, can be earned by turning in medallions and similarly last until the end of the week. These are not just loot with a different icon. They are temporary states that make me feel like I have found a spare battery for a flashlight I did not know was dim.
Non-loot rewards like these should be explored in other activities. It would be great to earn buffs in Strikes that I can take into the Nightfall, but Bungie could go so much further. What if completing all the Lost Sectors in a patrol zone gave me a buff that improved my abilities in Legend and Master Lost Sectors that day? Optional things like that can help extend the grind without feeling artificial. The glowing armor effects feel like they belong to Guardian Games, but there are other temporary auras that could be earned for Nightfalls, Raids, and Trials. Everyone loves these cosmetic effects, and it would be great if there were more opportunities to earn them each week.
🏁 The Experiment I Hope Sticks
Competition between classes is the core of Guardian Games, but there is a lot more to the event than simply picking up Laurels and dunking medallions. In fact, these additions feel like experiments for possible new permanent features. Matchmaking in power-cap activities is the most exciting prospect, but there is plenty going on in this event that could eventually lead to huge improvements for Destiny 2. The rewards are also outrageously good for solo players, which makes the whole event feel less like a seasonal curiosity and more like a proof of concept.
I do not need every Guardian Games system to become a permanent fixture. Some of the card-and-medallion choreography can stay in the festival tent. But the matchmade Legend Nightfalls, the performance-based scoring, the leaderboards, and the weekly buffs all point toward a version of Destiny 2 that respects my time and rewards my effort. I came to the Tower for a carnival. I left hoping the carnival had quietly redesigned the rest of the year.