The Future of Destiny 2's Progression: Revamping the Episodic Season Pass for 2026
Destiny 2 episodic season pass rewards promise transformative progression, but do they deliver meaningful value or just extend the grind?
It's 2026, and as a Guardian who has journeyed through the Light and Dark saga, I find myself reflecting on the evolution of Destiny 2's reward systems. We've said goodbye to the familiar, yet often tedious, seasonal model and embraced a new episodic format. But as I look at the first few episodes post-The Final Shape, a pressing question emerges: Has the heart of the player's progression—the season pass—truly evolved to match this grand new era, or is it just the same old grind in a slightly longer package? The promise was a transformative experience, yet when I examine my inventory after completing an episode's pass, I sometimes wonder if the reward truly matched the journey.

Bungie confirmed that each Episode would have its own dedicated season pass. The structure is fundamentally different: instead of a three-month cycle, we now have an expansive eighteen-week narrative broken into three acts. Accordingly, the season pass has expanded. It starts with 100 ranks in Act One, growing by 50 additional ranks with each subsequent act, culminating in a 200-rank journey. On paper, this is a significant change—double the length of the old model and lasting about a month longer. But here's the thing I've learned from years in the Tower: more time does not automatically mean more value. If the core reward philosophy remains stagnant, a longer pass just means a longer, potentially more frustrating, grind.
So, what's the current state of these episodic passes? Let's break down the common rewards I've been encountering:
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Currency & Materials: Glimmer, Legendary Shards (or their latest equivalent), Enhancement Cores, and Upgrade Modules. While useful for new Lights, veterans like myself often hit inventory caps quickly, rendering these rewards meaningless.
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Engrams: Exotic engrams, which are exciting for newer players but become utterly redundant once you've collected every Exotic weapon and armor piece. The random drop nature often gives duplicates of items I've had for years.
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Cosmetics: The post-rank-100 Eververse engram drip-feed continues. Yet, how many times have I opened one only to receive a common ghost shell projection or a shader I'll never use? The pool feels diluted with items that lack desirability.
The episodic model presents a perfect opportunity for a renaissance in player rewards. We're engaging with longer, more involved storylines—shouldn't our rewards reflect that commitment? The community has been vocal: we need substance over quantity.
First and foremost, curated gear should be the cornerstone. Imagine replacing a block of Glimmer rewards with a guaranteed, high-stat roll piece of the episode's new armor set, with spikes in the stats relevant to your class. Or what if, at certain milestone ranks, we were offered a choice between two of the episode's new weapons, each with a curated, top-tier perk combination? This would give every rank-up a sense of tangible power progression, not just resource accumulation. A simple table shows the potential shift:
| Old Reward Slot | Proposed Episodic Reward | Player Impact |
|---|---|---|
| 5,000 Glimmer | Curated Legendary Weapon Roll | Direct power increase, build-crafting potential |
| 3 Enhancement Cores | High-Stat (65+ Total) Armor Piece | Improves character build immediately |
| Generic Eververse Engram | Episodic-Themed Ornament Engram | Guaranteed cosmetic from the current content pool |
Secondly, cosmetics need an overhaul. The season pass ornaments for the ritual armor sets are a good start, but why stop there? The episodic passes should be the home for unique, earnable cosmetics that can't be found anywhere else. Think of shaders with subtle animated effects that reflect the episode's theme (e.g., a Vex network pulse, a Hive soulfire shimmer), or more universal ornament sets for weapons. The goal is to make players eager to show off what they've earned, to make the visual representation of their grind something to be proud of.
Finally, the Eververse engram system needs a serious quality filter. Once a player completes the 200 ranks, the recurring engrams should pull from a curated pool of older, desirable cosmetics—perhaps a selection of best-selling items from past years or rare emotes. It should feel like a bonus for dedication, not a slot machine for inventory clutter.
The launch of the episodic era was the ideal moment for Bungie to reimagine the reward loop. We've moved from bite-sized seasons to cinematic, act-based stories. Our progression system should feel just as epic. A longer season pass is a structural change, but what we need is a philosophical one. The focus must shift from filling a bar to fulfilling a fantasy. After all, what are we fighting for in these new, unstable chapters of the universe if not for rewards that make us feel stronger, look cooler, and truly value the time we invest? The potential is there, shining as brightly as a fresh piece of Exotic gear. It's time for the episodic passes to live up to that light.