Xur's 2026 Tower Showcase: New Gear, Old Faces, and a Permanent Home

Xur's permanent Tower Bazaar location revolutionizes weekend Destiny 2 visits, and his updated exotic class item acquisition democratizes access for all players.

Let me tell you, logging into the Tower this weekend felt like visiting an old friend who's finally settled down. Gone are the days of running a scavenger hunt across the system every Friday. Xur, our favorite enigmatic weekend merchant, has officially made the Bazaar his forever home. No more checking Nessus caves or the Hangar rafters—he's right there, between the fast travel points, probably judging our fashion choices from his spot near the Ramen Shop. And let me be honest, it's about time. In 2026, with all the chaos we face, it's nice to have some constants.

This season is buzzing, and Xur's arrival is always a highlight. But this time, it feels different. The Festival of the Lost might be wrapping up, but its echoes are still strong in his inventory. Remember that heavy Arc shotgun, Arcane Embrace, everyone was chasing? Well, the spirit of discovery is alive and well. The biggest change, the one that had my Ghost chattering non-stop, is that exotic class items are now... democratic. That's right. You no longer need to have conquered the Dual Destiny mission to get your hands on them. For a mere 1 Eerie Engram and 2500 candies (left over from the festivities, no doubt), you can roll the dice with Eva Levante for a random exotic class item. And here's the kicker—once you own one, it gets added to the loot pool for Overthrow chests in the Pale Heart and, crucially, can appear in Xur's own stock. It's a game-changer, plain and simple.

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Now, let's talk about the man of the hour and his usual business. Xur's role has been polished to a shine in Year 7. He's not just a vendor; he's a progression system. You've got your weekly quests for that precious Exotic Cipher (essential for grabbing legacy gear from the Monument to Lost Lights), and now there are ranks, rewards, and focusing options. His inventory is a treasure trove:

  • Catalysts: D.A.R.C.I. and MIDA Multi-Tool

  • Cosmetics: The legendary Xurfboard Skimmer

  • Currencies: Your choice of philosophy-themed items (Essentialism, etc.) OR an Exotic Cipher

  • Upgrade Materials: Ascendant Shards, Enhancement Cores

  • Miscellaneous: Exotic Engrams, Glimmer, and the classic Strange Gift for just 1 Strange Coin

Alright, let's get into the meat of it—the weekly exotic armor. I have to say, the rolls this time are... a mixed bag. Some are head-scratchers.

For the Warlocks: Promethium Spur is on offer. The exotic perk is solid, creating healing and empowering rifts on Solar weapon final blows. But the roll? Oof. It's a 62-stat total with a massive, and I mean massive, spike in Mobility (+18) and a disappointing Resilience (+2). For a class that thrives on Recovery and Resilience, this is a tough sell. My advice? Unless you're building for some ultra-niche, speed-running build, give this one a pass. It's a safe skip.

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For the Hunters: Now here's a more interesting pick—the Gwisin Vest. This chest piece used to gather dust, but the Episode: Revenant buffs to roaming Supers gave it a new lease on life. If you're a Spectral Blades enthusiast, this is your jam. The exotic perk extends your super duration with each spectral kill. The roll is decent at 64 total, with a balanced spread (Mobility +12, Resilience +11, Recovery +10). For Spectral Blades users testing builds in the current meta, this is a great pickup. For everyone else... maybe next week.

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For the Titans: Dunemarchers. The classic. The exotic perk that chains lightning on melee hits is iconic. But this roll? Someone at Bungie must have had a chuckle. A 65 total is good, but it's all in the wrong places: a whopping +25 Intellect and +19 Mobility, with Resilience at a pitiful +3 and Strength at +2. In today's sandbox, that's... not ideal. It's another piece that's very hard to recommend unless you're desperate to complete your collection. Your Legendary Shards are probably safer in your pocket.

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Now, the exotic weapons! Year 7's upgrade means Xur can bring multiple at once, and this weekend's selection is a fun throwback with some potent options.

Weapon Exotic Perk Key Traits Verdict
Hawkmoon Paracausal Shot: Final blows/precision hits grant stacks. Final round deals massive bonus damage. Chambered Compensator, Hip-Fire Grip A classic hand cannon with a killer final round. Always a solid choice.
Cerberus+1 Four-Headed Dog: Fires erratic bullets from all barrels. Spread Shot Package (ADS reduces spread) A close-range monster. It's weird, it's wonderful, it's chaotic.
Trinity Ghoul Lightning Rod: Precision kills make your next shot chain lightning. Split Electron arrow, High Tension String For clearing adds? Still one of the best in the game. An easy recommendation.
Wardcliff Coil Mad Scientist: Fires a volley of rockets. Mechanized Autoloader (reloads on ammo pickup) The room clearer. Unmatched for dumping heavy damage in a tight space.

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Finally, the legendary gear. For 50 Legendary Shards and 1000 Glimmer each, Xur offers a solid set. Here’s the quick breakdown:

  • Cold Denial (Pulse Rifle): This kinetic pulse is a standout. With the right perks, it's a dueling beast. Highly recommended if you need a good primary.

  • Nature of the Beast (Hand Cannon): A reliable energy slot HC.

  • Arsenic Bite-4b (Combat Bow): A fast-fighting bow.

  • Seventh Seraph CQC-12 (Shotgun): A classic shotgun that can spawn Warmind Cells.

  • Sailspy Pitchglass (Linear Fusion Rifle): For your precision heavy needs.

  • Swords: Just In Case and the class-specific swords (Crown-Splitter, etc.) are available for your melee cravings.

He's also selling the full Gensym Knight armor set and the Biosphere Explorer leg armor for those looking to complete their collections or find a better stat roll.

So, there you have it. Xur in 2026: settled, expanded, and still full of surprises (both good and... perplexing). The move to make exotic class items more accessible is a huge win for the community. While this week's armor rolls might leave something to be desired, the weapon selection and the sheer volume of other goods make a trip to the Bazaar more than worthwhile. Now, if you'll excuse me, I have some Strange Coins to spend on a mystery gift. Who knows what I'll get? That's half the fun.