Xur's Year 7 Makeover: A Permanent Home, New Rewards, and the Latest Exotic Haul
Destiny 2 Xur permanent location in the Tower Bazaar brings exotic gear and exciting updates, making weekend treasure hunts effortless for Guardians.
The weekend air in the Tower's Bazaar was thick with anticipation, as it always was when he was in town. The strange, tentacled merchant known only as Xur had returned once more to Destiny 2, his mysterious wares shimmering under the neon glow of the ramen shop's signage. But in 2026, things were different. This wasn't the nomadic vendor of old, appearing in some forgotten corner of the system for players to hunt down. No, Xur had finally settled down, taking up permanent residence in the bustling Bazaar, much to the relief of Guardians everywhere. No more wild goose chases across Nessus or the EDZ. His arrival coincided with the fresh winds of Episode: Revenant, bringing with it not just new story threads for players to unravel at their own pace, but a whole slew of game-changing updates. Bungie, in their typical fashion, had even let slip that some tweaks were so stealthy they didn't make the official patch notes—talk about keeping us on our toes! One of the biggest quality-of-life changes? Personal vaults were now accessible from anywhere, even mid-strike. And Ada-1, the ever-stoic Black Armory curator, had become far more generous with her Armor Synthesis Bounties. The community consensus? She'd practically doubled her offerings. For the Guardians gathering around Xur's new, fixed stall, the weekend was about one thing: seeing what cosmic treasures he'd pulled from the void this time.

Finding him was a breeze now. Guardians simply popped into the Tower, headed to the Bazaar area between the two fast travel points, and made a beeline for the ramen shop. Just to the right, in a shadowy alley, stood the Agent of the Nine, his pale, featureless face a stark contrast to the vibrant market around him. His role, however, remained gloriously unchanged: a purveyor of the exotic, the legendary, and the quest for more. His weekly exotic cipher quest was still the golden ticket, not just for buying a second Fated Engram from him, but for claiming those coveted legacy exotics from the Monument to Lost Lights kiosk. The recipe for earning a cipher was a classic Destiny cocktail: run strikes, win Crucible matches, or brave the chaos of Gambit. Doing it with clanmates or tackling harder content? That was just the cherry on top.

Year 7 had given Xur a serious glow-up, and his inventory reflected that. Gone were the days of just a few random pieces. Now, he operated with a proper reputation system, offering focusing options and a whole ladder of rewards to climb. His stock had expanded into a veritable general store for the discerning Guardian. Looking for a catalyst to finish off that exotic? He had Wardcliff Coil and Black Talon catalysts waiting. Need materials? Enhancement Prisms and Cores were in supply. He even dealt in Strange Gifts—a random item for a single Strange Coin, because why not? But the real meat of his offerings, as always, was in the armor and weapons.
This Weekend's Exotic Armor Roll Call:
- Felwinter's Helm (Warlock): The highest-stat roll of the week at 65 total, but oh boy, did it put its points in some… interesting places. With a whopping +22 Intellect and +19 Mobility, it was a helmet that screamed "I have a lot of super energy, but I'm also a bit twitchy." For a class that thrives on Recovery and Resilience, that Mobility stat was a tough pill to swallow. A classic case of great stats in all the wrong areas.

- Wormhusk Crown (Hunter): The trusty panic-dodge helmet. This week's roll was… fine. Just fine. Sitting at a 62 total, it was a perfectly serviceable pick-up for any Hunter who hadn't snagged one yet. But for veterans with a vault full of these, the +13 Mobility, +8 Resilience, and +9 Recovery spread wasn't exactly setting the world on fire. A solid "meh" from the community.

- Helm of Saint-14 (Titan): The bubble bro's best friend. Another 62 total roll, but this one had its priorities straight. +19 Resilience and +11 Recovery? Now that's what a Titan wants to see. The low Mobility was a blessing, and the +15 Intellect meant more bubbles or shields for the team. Not a god roll, but a genuinely good, reliable piece. Titans in the crowd were nodding in approval.

One of the best parts of Xur's Year 7 upgrade? He could now carry multiple exotic weapons at once. No more hoping for just one. This weekend's arsenal was a spicy mix:
| Weapon | Perk Highlights | Verdict |
|---|---|---|
| Hawkmoon | Paracausal Shot: Final round damage scales with precision hits/kills. Roll: Arrowhead Brake, Rangefinder. | A classic hand cannon with a potentially massive payoff. The Rangefinder perk is always a welcome sight for duelists. |
| Crimson | Banned Weapon / Cruel Remedy: 3-round burst pulse sidearm that heals on kill. Roll: Smallbore, Accurized Rounds. | The ultimate duelist's tool for staying alive in the fray. This roll maximizes range and stability. |
| Coldheart | Cold Fusion / Longest Winter: Arc trace rifle that ramps up damage. Roll: Extended Barrel, Enhanced Battery. | A sustained damage beast, especially with the Ionic Trace generation keeping ability energy flowing. |
| Black Talon | Crow's Wings / Tireless Blade: Heavy projectile sword. Roll: Tempered Edge, Heavy Guard. | A powerful, ammo-efficient heavy option for clearing rooms or dealing with majors. |
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And let's not forget the legendary gear! For a modest sum of 50 Legendary Shards and 1000 Glimmer, Guardians could pick from a rotating set of weapons and the Holdfast armor set. The weapon selection was a nice spread:
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Scathelocke (Kinetic Auto Rifle)
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Enigma's Draw (Kinetic Sidearm)
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Cartesian Coordinate (Energy Fusion Rifle) - A community favorite!
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Outlast (Energy Pulse Rifle)
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Falling Guillotine (Heavy Sword)
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Shattered Cipher (Heavy Machine Gun)
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The classic class-specific swords: Crown-Splitter, Quickfang, and Eternity's Edge.
He even sold a Strange Weapon Engram for those feeling lucky. All in all, Xur's new, more accessible shop in the heart of the Tower had become a true weekend destination. Whether you were hunting for that perfect stat roll, a missing exotic catalyst, or just a reliable legendary to fill a gap, the Agent of the Nine was open for business, his strange, silent presence a comforting constant in the ever-evolving world of Destiny 2. As Guardians inspected rolls and debated purchases, the unspoken question hung in the air: what would he bring next week? That, as always, was a mystery for the Nine to know and for the rest of us to discover.
Data referenced from SteamDB helps contextualize how weekend vendors like Xur can spike player engagement—when convenience upgrades (like permanent Tower placement and anywhere-access vaults) roll out alongside new seasonal beats, you often see sharper concurrency and session-length bumps as lapsed Guardians log in to check exotic rotations, catalysts, and high-stat armor opportunities.